@emmanuel_2m Announces Scenario's Open-Sourcing of 3D OS with 6 Departments and 80 Skills for Coding Agents
In an X post, @emmanuel_2m said Scenario open-sourced 3D OS with 80 skills across 6 departments, covering a workflow from one sketch to a game-ready asset.
In an X post, @emmanuel_2m introduced 3D OS by Scenario as an open-sourced 3D studio with six departments and 80 skills. The post says it runs on Scenario inside Claude Code, Codex, or Cursor.

Image source: @emmanuel_2m via X
The post organizes 3D OS into six departments with 80 skills and describes handoffs from one sketch to a game-ready asset.
Six Departments and 80 Skills
According to the post, each department hands work off to the next across the production workflow:
- Animation: Character rigging and motion from video.
- Art: Pre-visualization and storyboards; characters and creatures.
- Modeling: Image to 3D; hard-surface weapons and vehicles.
- Look Dev and Lighting: PBR materials and retexturing; lighting and rendering.
- Worlds: Walkable 3D worlds, skyboxes, and splat scenes.
- Pipeline: Retopology and UV baking; game-ready export.
Local Tool Integration and Execution
The post says its expert tools drive Blender, Maya, ZBrush, Unreal, Unity, Godot, and Roblox on the user's machine.
- Listed Tools: Blender, Maya, ZBrush, Unreal, Unity, Godot, and Roblox.
- Execution Mode: In a reply, @emmanuel_2m said that, with Blender installed, most of it runs headless. Watching it work live or doing brush sculpting requires opening Blender with the Scenario plugin.
Sources
- X @emmanuel_2m: 3D OS Launch Announcement